Before you build your multiplayer game, you may want to quickly brush over the different protocols. If you're new to networking, I'd recommend TCP as it's more predictable. But it would be better if you decided for yourself!
When you write a program, there's a fair chance you'll need the keyboard! This simple article will show how you can easily retrieve input from your keyboard!
I asked you: If there could be a blogpost about anything, what it would be? And you guys made it pretty clear! So I’ll do my best to fill you in, based on how it looks to me right now.
Methods, functions, scripts. They're all the same thing, and they're all really simple! Click read more to learn!
For the various reasons explained in this article, I've decided to use a far more relaxed verification system for Ducktards, than initially planned.
A simple break down on how usernames were verified in the old Ducktards betas. This method allows servers to guarantee that a player really is who they say they are, without fail!
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